Monthly Archives: July 2016

Battlegroup Overlord (03/07/2016 – Tom)

Initial German deployments taking the fight to the American recce

Initial German deployments taking the fight to the American recce

For our second game of the weekend when we should have been at Bovington, we played through the Defence Line scenario from the main rulebook, where my American Paras with Sherman tank support debuted, trying to push some Fallschirmjagers out of a village in the Ardennes. Both sides had 600 points.

Sniper (but nothing else) is pinned

Sniper (but nothing else) is pinned

The German sniper was the only unit pinned by my ineffective initial bombardment. My Greyhound armoured car took off up the road only to be met with a PaK43 on ambush fire. A single spot and penetrating hit did for it.

Well, that was predictable

The American FAO had come on with recce troops and called in barrage when the 88 revealed itself – although on target, the barrage failed to pin it.

The American FAO

The American FAO

In their turn the Germans called in a 120mm mortar barrage which a scored direct hit on the command Stuart and just succeeded in pinning it, only for the officer to later fail another morale test and abandon it – it was not to be the American’s day.

Stuart HQ weighed down with counters

Stuart HQ weighed down with counters

Then abandoned....

Then abandoned….

On the next American turn another Stuart managed to avoid a stalking Panzerschreck only to be shot in the rear by a Panzerfaust and destroyed.

Stuart stalked by Panzerschreck

Stuart stalked by Panzerschreck

and destroyed by Panzerfaust

and destroyed by Panzerfaust

By the time 3 Shermans arrived the 88 was back on ambush fire, taking one out immediately and avoiding the return fire from the other 2 Shermans and off-board artillery.

Shermans start to burn

Shermans start to burn

Luckily the barrage did catch the armoured car in a direct hit and destroyed – lucky as it was the only unit which could spot for the German mortars (the Germans had forgotten to put their FAO on as part of their initial deployment).

Destroyed the A:C but still couldn't pin that 88mm!

Destroyed the A:C but still couldn’t pin that 88mm!

Meanwhile the American infantry were struggling to make headway against the dug in German Paras supported by an HMG. One American Para squad took 5 hits in the open but I for once remembered the fall back rule, so they took 1 casualty and fell back 10″ to the edge of the board pinned.

American Paras attempt to run to the cover of a hedge

American Paras attempt to run to the cover of a hedge

Then another American squad broke, and with 3 Shermans knocked out before the German’s reinforcing armour had even arrived, I conceded.

That annoying 88.

The small size of an Overlord American Para platoon definitely counts against them when attacking well dug-in troops. The Germans were so far forward that the FAO could not safely bring down artillery fire on them so concentrated on the further back defence line on the other flank with the intention of outflanking the forward defenders with the Shermans. The inability to damage or even pin the PaK43 88mm meant that this strategy ended in disaster. Another cracking game of Battlegroup and a chastening debut for my American Airborne.

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Gates of Antares (02/07/2016 – Tom)

Concord command squad

Concord command squad

We should have been at Battlegroup South at Bovington today, but real life intervened, so we were at home playing Gates of Antares for the first time instead. I had painted up a small force of Bromides from my birthday haul to take on my old 40K Tau who were posing as Concord.

Overview of the board

Overview of the board (Boromites at the bottom)

The scenario was a basic learning one of kill the most enemy which, to be fair to the rules, did say that it could degenerate into a firefight with little manoeuvre due to the long weapon ranges. It duly did degenerate but we did get a fair handle on the rules.

Lavamites driven forward

Lavamites driven forward

The only attempt to get into contact with the enemy came from my Lavamites with their handler (probably because they couldn’t shoot!). On the way to contact the Lavamite handler failed 2 saving throws and went down leaving the Mites with a command of 5 so unlikely to obey orders – they dithered around failing command rolls until they were shot to pieces.

Lavamites charge

Lavamites charge

We got an extra turn due to a dice roll and the game came down to the Concord trying to wipe out my command squad. My Gang Leader survived (just) leaving me unbroken so when we counted up the points I had won by a slim margin of 10 out of 500 – hardly decisive but a win is a win against Tom 🙂

Boromite command squad

Boromite command squad running away to win the game!

It was an enjoyable enough experience and more than just the Bolt Action in space which it has been accused being of in some quarters. I had taken some heavy support weapons, the futuristic equivalent of an HMG and mortar, with the mortar being the most effective. Next time we will play with a scenario with some objectives to make it more interesting.

Some more photos:-

Squad take aim at Lavamites

Squad take aim at Lavamites

Boromite base of fire

Boromite base of fire

Concord squad

Concord squad