Chain of Command (22/03/2015 – Nick)

Houses overlooking the central field

Houses overlooking the central field

We had meant to play this game last August before Nick moved up north to a new job, but as usual my job intervened and stopped us and this was the first chance we had to get together since. Our game today saw another play of the CoC Patrol scenario, with the same support options of a Dingo for the British and a sniper for the Germans as last week’s games – we rolled for starting positions for our patrol markers and started on opposite corners. During the Patrol Phase the Germans managed to get one jump-off point (JoP from now on) within 15″ of British baseline with other on opposite flank and one behind large house in the centre. The British jump-off points were clustered around the terrace of houses.

British Bren covers the central field

British Bren covers the central field

It was to the flank JoP that the Germans deployed first, with British response being to deploy a full squad in the mid-terrace on overwatch to cover the central field. The Germans deployed their sniper in the large house and started taking potshots at the British in the house opposite, but after a series of misses, the Germans lost patience and deployed their remaining 2 squads (one in the house and one on their right flank) to set up a MG34 crossfire on the terrace of houses.

Sniper

Sniper

Though they managed to drive the British back from the windows, it was nearly at the cost of the flank MG34, with almost half the squad being put out of action by the Bren in the firefight. However, with the central Bren dealt with, the German deployed his Senior Leader to lead the flank attack on the leftmost British JoP.

German flank attack develops

German flank attack develops

The British had similar aims on the German advanced JoP, first deploying a squad which slowly advanced towards it.

British squad deploy to attack German flank JoP

British squad deploy to attack German flank JoP

Then they deployed their Dingo and opened fire on the German squad on overwatch behind the wall guarding the JoP.

Dingo deploys and open fire on Germans behind wall

Dingo deploys and open fire on Germans behind wall

The LMG portion of the squad wisely retreated back from the wall as the Dingo was just outside Panzerfaust range – the British 2″ mortar then targeted them but ran out of ammo in the process, so no more smoke for the British infantry to advance behind.

Under fire German LMG pulls back from wall

Under fire German LMG pulls back from wall

The cautious British squad finally reached the road and advanced in support of the Dingo.

British squad precedes Dingo

British squad precedes Dingo

The Germans couldn’t seem roll to roll 5’s to set up an ambush on a Chain of Command dice, so eventually deployed the Panzerschreck on a 1 in the open as far away from the Dingo as it could get whilst still maintaining line-of-sight.

Panzerschreck deploys

Panzerschreck deploys

The British interrupted the German turn with their CoC dice before the Panzerschreck could fire, but all 6 shots from the Dingo’s Bren went wide. The ensuing German shot from the Panzerschreck penetrated the Dingo, causing it to explode and kill 2 infantry within 4″.

Dingo explodes

Dingo explodes

The British squad’s Bren opened up on the exposed Panzerschreck team, but over a series of phases it couldn’t hit them nor could the German player activate them to pull them back to safety. Eventually they were pinned and routed, disappearing off the board, but caused no loss to German morale.

Panzerschreck pinned down (eventually!)

Panzerschreck pinned down (eventually!)

The German player then tried to sneak an MG34 from the field into the small house beside the burning Dingo. Wise to this, the British Platoon Sergeant led an assault on the house and wiped out the LMG team, but he suffered a wound in the process which further decreased the British morale.

MG34 team assaulted

MG34 team assaulted

With the German flank attack approaching one of the British jump-off points, the British deployed their last squad and pinned the German’s on the road.

Last British squad deploy to engage German flanking attack (all 2 of them!)

Last British squad deploy to engage German flanking attack (all 2 of them!)

Bren team open fire on flanking attack

Bren team open fire on flanking attack

The Germans eventually routed off the board, though the British rifle component of the squad also got pinned by the MG34 in the large house and routed after a few turns of taking fire. The British morale level was impacted by this exchange, but again not the German’s.

The British morale was down to 3 and they had no strength left to advance with, so I conceded as the rest of the game was going to degenerate into a firefight which I would not win, given that German morale remained high at 7, only 2 less than they started with despite losses being about equal.

A great game which could have gone either way, but was decided by my inability to chip away at the German morale with lousy Force Morale rolls – can’t believe it was better German tactics 🙂

Victorious Germans take the field

Victorious Germans take the field

After this game, a splendid Saturday was rounded off by Ireland winning the Rugby 6 Nations, though not before England had given me a few heart attacks against France!!!

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One response to “Chain of Command (22/03/2015 – Nick)

  1. Another excellent AAR and that mat looks great for WW2

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