Chain of Command (14/03/2015 – Tom)

For our first game of Chain of Command in a while, we chose the Patrol scenario, with 3 points of support options each – the British got a Dingo while a sniper was the choice for the Germans. We rolled for starting positions for our patrol markers and both started in the central portion of the board – the British probably came out best in this phase, getting one jump-off point (JoP from now on) behind the woods on their left flank – from here they hoped to approach the village unseen.

Centre of the village - British JoP in woods to left

Centre of the village – British JoP in woods to left

British deploy on flank covered by woods

British deploy on flank covered by woods

As the first British squad went down, the Germans had to deploy a squad to defend their exposed JoP.

Germans deploy to cover woods

Germans deploy to cover woods

The 2nd British squad deployed in the centre, then moved towards the village, trying to stay shielded from the inevitable MG34 fire.

British central thrust

British central thrust

It soon came, but was surprisingly ineffective, and the British got to the stone wall relatively unscathed. From there and with the help of their Bren gunner (and a LOT of 6’s) they were able to eliminate the MG34 in short order.

LMG takes on central thrust

LMG takes on central thrust

British seek cover

British seek cover

The British deployed their last squad along with their 2″ mortar between the wood and the terrace of houses, covering their advance with smoke from the mortar.

Mortar lays down smoke

Mortar lays down smoke

British advance under cover of smoke

British advance under cover of smoke

With no Chain of Command dice for the Germans to ambush it with, the Dingo raced up the road (staying out of Panzerfaust range) to add to the weight of fire being directed at the single German squad in the terrace – soon (again due to a lot of 6’s being rolled) they were wiped out and German morale plummeted.

Dingo covers road

Dingo covers road

British firepower drives Germans back

British firepower drives Germans back

Without the numbers left to take on the British, or a dice roll of 1 to deploy the Panzerschreck, the Germans skulked away.

Outnumbered Germans concede the field

Outnumbered Germans concede the field

This was a very quick game, mainly due to the British causing a lot of casualties and not much shock. The concentration of 2 squads and the Dingo around the triangular field proved impossible to deal with for the Germans so rather than suffer a death of a thousand cuts, I conceded. It was good to get Chain of Command on the table again, especially against an opponent, and it’s good preparation for my solo campaign of the Paras at Ranville (the “Kampfgruppe von Luck” pint-sized campaign from Two Fat Lardies).

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2 responses to “Chain of Command (14/03/2015 – Tom)

  1. Great looking game
    Is that new terrain mat (Cigar Box) ?
    COC is a set I have but yet to try

    • Hi Gary,
      I’ve played 3 CoC games in the last week – 2 more reports to follow. It’s either feast or famine with me 🙂
      Cigar Box Mat indeed – nice product but I’m going to get the fields one without the roads on it next – either that or the snow one with 15mm roads for my Ardennes project – actually, probably both!
      Cheers, Norman

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