Field of Battle ACW 03/07/2011 Part 1 (Solo)

Union centre and left

There’s a new version of Piquet Field of Battle on the way, and as the Blunders on the Danube blog had kindly published some clues as to what they were, I decided to give them a go – see the new rules summary here :-

http://blundersonthedanube.blogspot.com/2011/05/field-of-battle-and-field-of-battle-2nd.html 

Only some of the new rules are posted, but in enough detail to make them worth trying.

Reb right flank

I based the battlefield on Hanover Court House scenario from the “On to Richmond” book from Partizan. The Confederates were attacking with 2 Crack brigades of 4 units (I think Crack equates to Veteran in Field of Battle) and 1 regular brigade of 3 units. The Union defenders consisted of 1 Elite Brigade (those darn Black Hat fellows) of 3 units and a regular brigade of 4 units. Both sides fielded 2 artillery batteries of 1 base each – from my previous experiences the 2 gun battery recommended in the rules was just too wide given my base widths.

Union right flank

As an Eastern Theatre 1863 game, the Confederate command was “superior” whilst the Union was “skilful”, but with a lucky roll, the Union player got a really good D12+1 commander against the Confederate D12 – both sides rolled superior decks. Neither side was much inclined to fight today, with the Union rolling 9 morale points against the Confederate 11. Woods are light Class 2 terrain –  stop at edge on entry, then move full speed within – firing ranges 4″ through & in, but down 1 dice for cover. The Reb plan was for a flank attack where they had 2 brigades against 1 – the Carolina brigade will attempt to outflank the Iron Brigade through the wood while the Texas brigade pin them from the front.

Reb left flank

The Union won the initiative on turn 1 with a difference of 3, turning up the Artillery Reload card first. They fired both batteries, but to no effect. They then turned up Army Morale and Leadership, but with no use for these cards, their impulse ended. The first card for the Confederates was exactly what they wanted, a move card. They advanced the Texas brigade 16″, but the Iron Brigade used opportunity fire to give them a volley at the end of it before they could deliver their volley.

Texas brigade takes a volley

The 7th Wisconsin fired at the 1st Texas at 7″ range, so no modifiers, just a straight D10 v D8, which with a difference of 2 and an odd roll had no effect (would have had to fall back 2″ if even attack roll). The 2nd Wisconsin fired at 5th Texas and achieved an even roll, but only a difference of 1, so 1″ fall back – still, at least they were out of command. The Union artillery battery managed to miss altogether. Meanwhile, the Carolina Brigade rolled to get 2 moves, and entered the wood to begin the outflanking manoeuvre. The Reb commander on the right failed to get his brigade moving to attack the farmhouse. Next cards up were Tactical Advantage which was held, and Leadership, which army commanders now move on in the new version (brigade commanders move with their brigades). It also still allows rally attempts, but the 5th Texas could not be brought back into command.  

C'mon boys, git back into line...

Part 2 of the battle to follow soon….

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